Quill vs Carnival Row

Who Wore it Better?-2.jpg

I watched the first episode of Amazon Prime’s Carnival Row last night. I really enjoyed it, perhaps because I’ve written the same thing! Quill: The Cartographer Book 1 and Carnival Row share remarkable similarities. Like, really specific and detailed similarities…

Now, to be clear, no one copied anyone else. My book came out 3 months before the show, they must have started filming last year, and I definitely started writing last year. I wasn’t aware the show was coming when I started writing, and unless Orlando Bloom is stealing from my Dropbox, they didn’t know what I was writing.

That being said, check this out:

Carnival Row

Main city is modeled on 1850’s London


Mysterious attacks to solve

Posh, upper crust society

Bowler hats

Follows a male and female protagonist

Hints at a war which was formative in our heroes lives

Loads of sex

Scenes take place in houses of ill repute

Available exclusively on Amazon

Mutton chops (10x)

Everyone involved is making millions of dollars $$$


Main city is modeled on 1750’s London

Spirits, including the fae

A mysterious murder to solve

Posh, upper crust society

Bowler hats

Follows a male and female protagonist

Hints at a war which was formative in our heroes lives

Loads of sex

Scenes take place in houses of ill repute

Available exclusively on Amazon

Mutton chops

Everyone involved is… Oh

Ah damnit, I knew I needed more mutton chops! Come on, AC! Always go with more mutton chop!


Well, for the millions of you who enjoyed Carnival Row, but have not yet read Quill, you can find it at our favorite retailer — Quill: The Cartographer Book 1.

Craft Discussion - World Building

Two weeks ago I put up some thoughts on researching a book. It’s an important topic, and with the Cartographer it’s where I started the project. The information I came across was the fodder that fueled my brainstorming. I was still working on the last Benjamin Ashwood books at the time, so as I stumbled across ideas, both good and bad, I jotted them down in a notes file and just left them there to marinate. By the time I sent Weight of the Crown off to the proofreader, I had pages and pages of ideas written down, and I was ready for the next step — world building.

Before we get into the discussion, it’s only fair to say that I do not go as detailed on world building as a lot of fantasy authors do. If you want a really in depth discussion, it’s probably best to look elsewhere, but if you’re fine with just a tiny peek behind the curtain, you’re in the right place!

World building is simply taking all of your scatter-brained ideas and organizing them into some sort of coherent structure. In Fantasy, SciFi, and other speculative genres, you are introducing concepts that don’t exist in our own world. They still have to make sense in terms of your imaginary world, though! You need some underlying logic behind your ideas that a reader can understand if they’re to enjoy your story. You can have lots of cool ideas, but for the world to work, they have to be linked together.

Authors world build in all sort of ways. For Benjamin Ashwood, it was all just in my head. I never wrote down anything, which led to a lot of frantically flipping through previous books figuring out what my rules were. Some slightly more organized authors just have copious lists of notes. Some keep detailed Excel spreadsheets. Others craft extensive Wiki type documents that occasionally are longer than the novels they’re writing! People pay other people to keep track of this stuff! Maps, character concepts, links to reference material, and other documentation are also common.

In Fantasy, one of the most important elements of world building is the magic system. Unless you’re a ruthless borrower, this is something that will be wholly unique to your world, and it’s where many of us spend the most time tinkering around. I’ll use magic systems as an example, but many other elements of a good epic fantasy novel follow the same world building format. Political systems, fantasy races, technology, etc are all potential tabs on your spreadsheet.

For Benjamin Ashwood, my world building consisted of creating a logical system that magic operated in, and from there I could just fit abilities or “spells” into that structure. It was relatively simple. Mages are using will to manipulate a physical world which obeys all of the same laws as our own. That was nice and easy because instead of laying out a long list of abilities in advance, I just had to do occasional research to see if science supported what I wanted my mages to do. Transferring heat from one source to another to make a fireball? That’s thermodynamics!

For the Cartographer, the nature of magic is much more complicated and unique. I mentioned how my concepts were drawn from inspiration like Aleister Crowley, the secret societies he was involved in, and Egyptian ritual. Cool source of ideas, but they didn’t do actual magic (so we’re told…)! From that place of research and inspiration, world building is molding those ideas into something that has an underlying logic, and readers are able to suspend disbelief long enough that they think in your world it might actually work ;)

For the Cartographer, I started with a very messy, very long file of notes. Most of them were bad, and as I went through, I weeded out half my ideas before I even started. From there, I began trying to link different thoughts together to see if they could make sense as a whole. I have a fairly extensive file in the popular writing software Scrivner. In a dozen different tabs, I mapped out themes of the book, I mapped out inspirations including rituals and symbolism, I mapped out a concept of the duality between life and death, between magic and technology — and how that technology is reliant on the magic in this world, between male and female, between the natural order and enforced structure, between death aligned sorcery and life aligned druid magic, and so on. I tied that into a religious framework. I named things (you have no idea how long this takes). I built secret societies where people could learn all of those nifty names and figure out how to use sorcery. I thought about how all of this would impact political organizations, and across larger geographical frameworks. I looped back and connected these things into the core themes I wanted to write about like colonialism, balance, and whether progress leads to happiness. I could go on, but some of these themes & concepts won’t be fully realized until the series progresses, so we’ll leave it there!

Full Illustration.jpg

A non-spoilery example I’ll use to illustrate how ideas connect is in the art above. The Cartographer features airships. On the surface it might seem like I read some other series with airships in it and stuck them in mine because I thought they were cool. Yeah, yeah, I kind of did. Airships were one of my brainstorming ideas. But as I hacked through my notes, I found it was an idea that could support others. I wanted these books to have a strong sense of high-seas adventure. I wanted to capture a feel for 1750’s colonial Britain. I wanted my main character to be a world traveler who’d explored more extensively than anyone else of his age. I needed a military advantage Enhover could use to forge an empire. I needed a commercial advantage for the Company. I needed examples of how technology was developed on the back of spirits. The airship serves a purpose in my story. It allows all of these other things to happen in a logical way. That’s what world building is all about.

Basically, when you dream up one idea, that is brainstorming. World building is taking all of the disparate ideas and melding them together into one cohesive concept of what your fantasy world is going to be like. When done well (not saying I do it well), everything ties together and each individual element supports the framework of the others. Depending on what you’re working with, and how close to “real life” you’re hewing, that gets complicated quickly!

True masters of world building capture you and hold you within their creations. Tolkien, Rowling, Martin, Sanderson, etc all have incredibly vivid concepts that bring their stories to life. Their worlds are so “real” that people make movies about them, they learn the imaginary language, people write fake histories, they build theme parks, and so on. I’m just hoping you can get through my book…

I hope I didn’t yadda yadda it, but that’s world building in a nutshell. It’s a lot of notes, it’s a lot of thinking about how different notes relate to each other. It’s a lot of throwing out of bad ideas.

World building is the favorite part of storytelling for some authors, and as I mentioned at the beginning, there are those who take it far more seriously than I do. It’s also worth noting, this is a similar skill to game design, movie making, and so many other creative crafts. You’re organizing the fruit of your imagination so it makes sense to others.

And one last thought directed at any budding authors out there.

World building is lots of fun, but it isn’t writing a story. Writing a story is taking us on a journey with your characters. They walk through your world, but that isn’t why readers picked up the book. They picked up the book to read about your characters, so don’t let the world take over. It’s the set piece. It can also be the spice that makes your story a fun fantasy that tickles our imagination, but again, it’s not the story! People love Hogwarts and visiting the theme park, but they read seven books for Harry. You might go on a film tour for GoT in Iceland, but you saw the show because of the political intrigue the characters were involved in. The book is called The Hobbit, not Middle Earth.

My advice is to do the level of world building you will need, and then stop. It’s a common trap to craft elegant, expansive worlds, filled with useless information. And then, because you’ve envisioned it and spent so much time with your notes, you feel compelled to tell everyone all about it.

No one gives a shit apples are blue in your world unless your main character is color blind and red apples are poison. Always follow the rule, tell the reader what they need to know, and not much else. A little salt and spice is nice in a soup, but no one likes salty soup. Use what you need, then put it down!

Hope you enjoyed my thoughts on world building! Give me a shout if you want to discuss, and every few weeks I’ll keep posting more elements on writing.


Craft Discussion - Research


I’ve been asking around about what kind of content people would like to see, and one thing that’s come up several times has been the creative process. Aka, how do you write a book? It’s not a short answer, so I’ll break it down into chunks and throw them up here from time to time. Today, I’ll talk a little bit about research, and specifically what I did for the Cartographer Series.

First things first, fiction is all well and good, but it has to have some grounding in reality — in things people can understand. A good way to explain it is that you can write an imaginative story with dragons in it, but those dragons still have to obey the laws of physics! Meaning, they are still subject to gravity. You can make it so they flap big ‘ole wings or they have some secret magic that allows flight, but if anyone is to believe your story, you have to explain how these things can exist in a context the reader will understand. Whatever you do not explain needs to be real. And the more truth you can slap into a story, the easier it is for a reader to swallow. Hence, research. Even though I’m writing fiction, I want to have enough truth in there that it FEELS REAL.

I pulled a few books off the shelf to give you a visual. It’s not a comprehensive list, but it’s a sample I could find along the bottom shelf in my office ;) I read all of these specifically in preparation for writing the Cartographer. I fictionalized it all, and took whatever liberties I wanted since it was my world and my story, but the inspiration these books provided is the foundation I started building on.

The ceremonial sorcery in the Cartographer is derived from real (fake) rituals Aleister Crowley and his ilk conducted in their secret societies. The dress, the emblems, much of that wiggled its way into my books. Crowley’s practices were drawn from Egyptian rites, so I went a layer down and read about those as well. Much of the symbolism in the magic of the Cartographer is analogous to Egyptian myth. Life, death, sun, moon, the geometry of the patterns, even some of the names originated from there. ISISandra, HATHIA, THOTHam. Again, my magic system is not purely derived from Egyptian magic, but it’s inspired by it.

The Company in the Cartographer is of course a pretty obvious doppelgänger for the actual East India Company. The fictional Company’s history is the closest thing to true history in the book ;) I was inspired by traveling to England, Singapore, and India back when I had a day job, and I spent some time finding out more about the relationships between colonizer and colonized. I visited museums to see exhibits on the topic in Singapore & India, and of course I read. I just hope my crazy adventure fantasy story ends up being half as wild as the actual history…

I found a surprisingly good history of rum at my parent’s house, and did thorough testing. Not to mention the in depth study of gin while in England. I stand by all of the drinks in my book!

I won't get into the copious amounts of fiction I also read to “get a feel” for what I wanted to write, but I included Susanna Clarke’s Jonathan Strange & Mr Norrell because it’s a great book. I read a lot more bad ones…

And no pictures, but I’ve also spent countless hours sifting through the internet on various topics. The titles of the peers in my books are analogous to the titles of peers in England, though I did away with some of the formal ways of addressing them because it was annoying to write. All of the details around ships were taken from East India Company histories or straight off the internet (don’t let me down now, Wikipedia). I won’t claim all of that stuff is accurate, but I think it’s accurate enough. Again, my intent is to write fiction, and the real world is the base. So, Google is my go-to when stumbling across any specific detail I don’t immediately know.

The maps of the Cartographer might also feel familiar to those looking closely. Enhover = England. The United Territories = Continental Europe. Vendatt Islands = Southeast Asia. Southlands & Darklands = Northern Africa. Westlands = North America. The idea is that these places are not direct copies of the real geography, but I want to make a subconscious link in reader’s minds when they’re going through the series. It’s a sort of cheap way of world-building. You may have some familiarity with these places and so I don’t need to go into depth on why Enhover has sheep or the Vendatt’s grow the spices. And if you don’t make all of those connections, no big deal!

Map World.jpg

I don’t expect anyone to pick up on every reference, but if you pick up on some of them, my hope is that it grounds this story and makes it resonate.

And for those wondering, on Benjamin Ashwood instead of real history, my model was the 90’s era fantasy I grew up reading. The farm boy with a sword stuff. I regret some of my references there because I think people took them the wrong way, but there were intentional references to my sources. Robert Jordan’s Wheel of Time was a huge influence, and the most obvious in the book. The opening sequence was meant to evoke his opening and I wanted people to settle into that farm-boy is going on the adventure headspace as they read my book. Then, the fun part is upsetting those expectations down the road! But the trick is knowing the material well enough that I can mimic and head fake with it. You’ve got to do your research!

Some other avenues I’ve gone down for research & inspiration or plan to go down are real life experience. Travel has been an enormous one for me in all of my books. I also love going to renaissance festivals because even though they’re far from authentic, there’s a vibe I want to capture. A lot of authors participate in HEMA (Historical European Martial Arts) or hand to hand combat training. I recently got a line on a well-known historical scholar and weapons expert who I hope can help me with that instead ;) This face is too pretty to risk at the end of a sword!

So, this is a super long post that says, “I read a lot”. It’s true, and for the most part that simple, but hopefully you’ve found some of these details entertaining and have a little faith that some of the stuff happening in my books isn’t quite as crazy as it seems!

Happy reading,


Interview with Derek Alan Siddoway

Today we’ve got an interview with rancher and author, Derek Alan Siddoway. My fans may know him for his Gryphon Riders Trilogy, and if you don’t know it yet you are in luck! Windsworn: Gryphon Riders Book 1 is on sale TODAY in the US for just $0.99. Outside of the US you can still pick it up for free with a Kindle Unlimited subscription.

AC: Hi Derek, thanks for taking the time to chat today. First off, you’ve got several series out now. Can you tell us a little bit about them, and where should someone start?

DAS: Whew! I never planned on jumping around with so many different series when I first started writing but before I knew it, I had books going in all sorts of directions. I have three main series out right now, two that are completed trilogies (with more books planned in both worlds) and one – the first series I ever published – that I’m returning to, but in a different time period. My books vary between YA Epic Fantasy and LitRPG but overall my goal is to write fast-paced fiction with heart. Basically, books you don’t want to put down with characters you can’t help but root for.

The place to start is probably my Gryphon Riders Trilogy. They’re my best-selling series to date and you can grab them in ebook, paperback or in audiobook, narrated by the fabulous Kate Rudd. The story follows a girl named Eva who starts off as a shy girl that wants nothing to do with heroics or gryphons. Throw in some rune magic and a talking golem hold on!

My first (and unfinished) series is the Teutevar Saga. It’s a less grimdark Game of Thrones (pretty sure that comparison is worn to threads by now but I’ll use it anyway). The concept for the setting was “what if the Middle Ages happened in a North America?” I’ve had fun pairing wild west landscapes, animals and cultures with traditional fantasy in this series. I’m returning to this world – although a few hundred years earlier – in my next series: Wolf Song Saga. The rough draft of book one, A Spring for Spears, is underway as of the beginning of August 2019.

My most recently published trilogy was co-written with A.J. Cerna. We delved into the LitRPG genre but instead of doing a World of Warcraft-inspired story, ours was inspired by Pokemon, Digimon and Monster Rancher. I was a voracious Pokemon fanfiction reader growing up (fun fact: Pokemon fanfiction was the first thing I ever seriously attempted to write outside of school assignments). I always wished there were books in the Pokemon world that went outside of the well-trodden anime and game themes. I got tired of waiting so we wrote it ourselves! We made an effort to address some of the things that Pokemon likes to gloss over, while simultaneously paying homage to the things we love about the franchise AND putting our own unique spin on things.

AC: Why gryphons and not dragons?

DAS: I went through a serious dragon phase in middle school and read everything I could find about dragons. This amounted to Anne McCaffrey and, a couple years later, the Eragon series. I also had a huge collection of Mega Bloks Dragons as well. Dragons are awesome.

That being said…

I’ve told this story during interviews before, but around the same time – a few years prior to my dragon phase, actually – I got my first taste of Warcraft II playing on my next-door neighbor/cousin’s computer. Those who’ve played it will remember that the Alliance faction had a gryphon rider unit. Warcraft II That was one of my most influential gateways into fantasy and I was still young enough that whenever I played outside, I imagined I was a gryphon rider going on all sorts of quests and missions for the kingdom. 

When I start to plan and outline what became the Gryphon Riders Trilogy, I wanted to blend well-known and beloved tropes with some fresh air. I thought back to my gryphon riding days as a youngster and voila! Everything just sort of took flight from there, pardon the pun. 

AC: You have some really great artwork on your Gryphon Riders books. Really love the art on the 3rdone! Can you tell us a little bit about the process you went through with your cover designer?

DAS: Thank you! The secret is I have an amazing designer. I first hooked up with him for the cover of Into Exile, my Teutevar Saga prequel and he knocked that one out of the park! I usually take a scene or an image and describe it in as much detail as possible and then pull together a bunch of covers in the genre that I enjoy. I also send him movie character stills, video game screenshots – anything I can think of that captures the idea of what I’m looking for. My goal is to paint a vibrant picture before you even read the book description.

The designer just runs wild with it from there. The runestones on book one, for example, were something that he came up with and added in that really add a nice touch. Same goes for the swirling leaves – that’s all creative license from the designer.

AC: How about your writing process. What is it like from genesis of an idea to finishing that final draft?

DAS: My writing process has really evolved in the last two years. When I’m writing a solo book, I start spiraling out from a central idea or concept, sort of like when you throw a rock in a pond – the ripple effect. I’ll throw out a bunch of random scenes and things that come to mind and then try to put a framework on it all. I’m definitely a plotter, but I sort of plot by the seat of my pants, then go back and make sure I’ve got everything I need for the story to actually work.  My solo outlines are usually a few thousand words with openings left to add in additional scenes as I start to get the feel for a story. I may do two or three revisions on the outline to get the story where I want it – it’s quite a bit easier to make big changes at this stage to save deleted words in the draft.

Once the rough draft is done, I try to let it sit for at least two weeks then I go back and make revisions and additions. I have a really hard time rereading through my own stuff but once I get through a second draft, I typically send it to a team of core readers (other authors, a couple editors who like more work, readers good at finding typos, etc.) From there I may do another round of revisions and a final polish and it’s done! 

There are a few slight differences in my co-authored books. The outline is a collaboration between both of parties. In the case of Djinn Tamer A.J. then goes through the outline and really fleshes it out to 15-20,000 words. Then I do the rough draft and send chapters to him as I finish them. After his second (and usually third) drafts, I get the story back and we send it out to our team of readers/authors/editors.

AC: You have a small press called Undaunted Publishing. Can you tell us a little bit about it?

DAS: Undaunted started as a small press and has grown, evolved and changed many times in its six and a half years of existence. The original promise we made was to read and give abbreviated feedback to every submission we received. Then we opened up a writing blog called the Everyday Author, then we got into the book publicity service with a company called Book Review 22 and pretty soon I realized I was spending all of my “author” time running these other aspects of the business.

I’m a part-time indie author and, with only so many hours in a day, I realized something had to go. We’ve basically shut down Book Review 22 and things are relatively silent from the Everyday Author as well. Now, Undaunted is more of a publishing cooperative than a true small press. Aside from my uncle, Mike LeFevre, who founded the company with me, we have two other authors and two author assistants that run ads, marketing and other tasks. Aside from two anthologies, 2019 is actually the first year we’ve published books by someone not named Derek or Mike. It’s been a long and winding road, but I’ve learned many valuable lessons about running a business and publishing books in the Age of Amazon along the way. We’re finally gathering some momentum and have the most amazing team of  individuals that are all great to work with.

AC: Is Undaunted open for submissions right now?

DAS: Undaunted isn’t open for submissions right now. We’ve got a core group of authors in place that form the foundation of our co-operative and we’re working hard to help them be successful. Once that foundation is in place, we’ll look at taking on additional authors. In addition to having a great book, we also want people who are a good fit on the team. It’s become a tight knit group.

AC: What inspired you to get into writing?

DAS: As I mentioned before, it really started with a desire to take a story that I liked and change parts of it so I would like it more. The original Pokemon Fanfiction I wrote was actually a reworking of someone else’s story that I thought I could improve. Don’t worry – none of it ever saw the light of day so I was only an eleven-year-old closet plagiarist. From there is blossomed from stories based on things I like to stories with my own original spin on them. I started what became Out of Exile, the first Teutevar Saga book, in high school. What you see now is almost a completely rework, but that’s when the seed was first planted.

Like many authors, I write because of those who came before me. Brian Jacques, Lloyd Alexander and J.K. Rowling were huge influences for me.

I first started down the indie author route after reading an interview by Michael Sullivan that was published in the back of his first big hit, Theft of Swords. He talked about his own self-publishing journey, something I didn’t even know was possible before reading that back in 2013. I owe much of where I am to him – Michael was kind enough to reply to my email and answer many rookie questions about self-publishing and being an indie author. I’ll always be forever grateful to him for getting me off on the right foot. 

AC: Michael J Sullivan and his wife have been an incredible resource for a lot of budding authors (including me!). In case there’s some other aspiring writing out there trying to figure it all out, what’s one piece of advice Michael gave you that really stuck?

I still have my original email thread to him saved – he was the most patient, gracious person and too the time to give me cover advice tips and help me with my book description, too. I would say the best advice he’s ever given me is some on marketing that he’s shared on Reddit in a post called Author’s Guide to Self-Promotion (https://www.reddit.com/r/Write2Publish/comments/1aqjxy/authors_guide_to_self_promotion/). Essentially, it boils down to how you divide you available time depending on how many book syou have out:

·      1 book released: Divide time 90% writing / 10% promotion

·      2 books: Divide time 90% writing / 10% promotion

·      3 books: Divide time 50% writing / 50% promotion

·      4+ books: Divide time 80% writing / 20% promotion

AC: I saw in your bio that you’re a rancher. I’m picturing weeks on the range overseeing a cattle drive. How far off am I?

DAS: (Laughs) I’m sorry to disappoint, but pretty far off. We raise hay, cattle and sheep on about 120 acres, so we’re a small operation. It’s been a side operation since the 1950s – that was when the Bureau of Reclamation took most of our property to build a reservoir. Most of our fields from the original farm my great grandpa worked are underwater now, sadly.

We have about thirty sheep, a few goats, a dozen cows and two horses. Last May, I bought a registered longhorn and an working to build up a small herd of that breed. The cow I bought had her first calf a couple weeks ago which was exciting!

Farming/ranching is a tonof hard work but I’m proud of my family’s legacy and heritage.  We recently received recognition for becoming a Centennial Farm and Ranch. When you stop to think about the amount of blood, sweat and tears that goes into 100 years of running a farm – that’s something. 

AC: If you hadn’t started writing, what else do you think you would have gotten up to? Was the family ranch always in the picture?

DAS: I would probably read a whole lot more! And be caught up on my video game to-be-played list, too. I think I would have probably attempted to make an income as a YouTuber or Podcaster, honestly. I host a podcast through my day job and it’s been a lot of fun. As far as the ranch goes, it’s always been in the picture. I grew up doing it and don’t think I could walk away from it if I tried. Even though we do it on the side, it’s still something that gets in your blood – sort of like writing. Sometimes its not fun at all and you just throw your hands in the air but you still keep at it.

AC: What do you do for fun when not spilling your brains out on the page? 

DAS: It’s not always “fun” but working on the farm and ranch takes up quite a bit of my time. There’s always something that needs to be done! 

When I do unwind, I love spending time with my wife, whether that’s reading, watching a movie or TV show, cooking, hiking – whatever it might be. I enjoy the outdoors and am also a volunteer member of our county’s backcountry Search and Rescue team. 

I don’t have as much time for it anymore, but I love video games, especially real-time strategy or RPGs. Some of my favorites are Age of Empires II (and oldie but a goodie), Skyrim, Banner Saga, the Pokemon franchise, and others.

AC: What are your favorite shows and books?

DAS: My wife and I just finished the second season of Dragon Prince on Netflix and really enjoyed it. There was some surprising depth to the wide cast of characters and I’m looking forward to where the show goes next. My favorite movie of all-time is probably a Knight’s Tale, followed closely by… it gets tough after that but I remember thinking how genius The Dark Knight was the first time I saw it.  I don’t really have a Top 10 ranked or anything. Westerns are always great as well!

As far as books go, I’m a big Joe Abercrombie fan, but not really because of the grimdark genre. I just absolutely love the voice he uses in his books.  I love tons of the books that everyone has probably heard of or seen on the Top Fantasy lists and I also enjoy nonfiction about American Football, especially this time of year. One book I like to plug that people usually haven’t heard of is The Builders by Daniel Polansky. It’s like a Clint Eastwood Spaghetti Western took over Watership Down or a Redwall book.

AC: And that’s all, folks! Reminder, the first book in Derek’s Gryphon Riders Trilogy is on sale today! If you want to find out more about Derek, you can find him at derekalansiddoway.com.

Happy reading!


Back on Twitter

My normal social media haunt is Facebook, but I’m giving Twitter another spin. Last time I was on there you could only tweet in 140-character increments. I write novels, people, that is not enough!

Anyway, now that they’ve changed the rules, I’m back in. Hit me up on either platform and let me know what social media you follow and what you’d like to see from authors! Now that the kiddos are going back to school, I’ve got time to up my game.

AC Cobble on Facebook and @ac_cobble on Twitter. Yeesh, I can’t figure out how to link that. I’m like 90 years old when it comes to social media… Sorry, should be easy to search for me!