Interview with Shawn T King

Combining a little bit of Craft Discussion and a little bit of Interview today with one of the hottest cover designers in the business. Shawn T King, founder of STK Kreations (http://www.stkkreations.com), has worked with Brian McClellan, Rob Hayes, Andrew Rowe, Ben Galley, Michael R Fletcher, and Anthony Ryan. He’s done work for Talos Press, Night Shade Books, PS Publishing, and Grim Oak Press. And of course, he’s the one I selected to do my Cartographer covers. He’s also responsible for the design of all of the banners you see at the top and that stellar Cartographer logo over on the Art Page.

I wanted to bring Shawn on to the blog today because I think it’s fascinating how authors and designers work together to come up with a book cover. I also think it’s important for aspiring authors to really consider saving those pennies for high-quality cover design. I recommend investing in a decent cover over all other expenses. We say, “don’t judge a book by its cover” because everyone does.

I asked Shawn his opinion and he agrees. People think they CAN design a cover, which is true, but can they design a professional level cover? Per me, that’s what you need to compete these days. Don’t put that MS Paint garbage up on Amazon and expect sales! Shawn brought up an issue he sees more often, and that’s authors spending a fortune on great artwork, then ruining it by doing the rest of the design themselves. Nothing wrecks a book’s chances faster than spectacular illustration covered in comic sans ;) 

Alright, enough of my soapbox! Let’s get onto the interview!

Pre-Post-Script: I started following Shawn’s RAD :: Random Art of the Day on Facebook immediately after formatting this interview. Recommended for Fantasy Art Nerds.

AC: Hi Shawn, thanks for joining me today. My fans may know you from your book cover design work, but you’re involved in a lot of graphic design projects. Can you tell us about them?

STK: Hey AC! Thanks for having me! I should start off by saying I’m kinda terrible at talking about myself, so I’ll likely be meandering a bit heh.

Yeah, sure! So book covers (design or art+design) are my primary focus, but I also do interior layouts for print books, some of which are for specialty presses like Vault Books and PS Publishing. Interior layout can either enhance a reader’s experience or hinder it in a short amount of time, so I think it deserves a lot more love and attention than people seem to give it.

Let’s see, some other design projects that aren’t book design would be the normal type of thing you’d think of when you think of graphic design: posters, bookmarks, brochures, calendars, postcards, advertisements, magazine layout, etc.

I’ve done graduation postcards, author bookmarks, concert posters, newspaper ads, a store map for my old department store boss…if it’s in my means and I’m getting paid, I’ll do it haha.

I also occasionally do social media graphics for authors. One of which I did as a personal project for an author and it helped get me my first gig in the book industry (the other project was a poster that won a contest held by author Mark Lawrence).

And I have to mention the project I just wrapped up, a deck of poker cards for author Ashley Capes. It was a first for me, and I’m pretty happy with how they came out. If you’re a fan of his Book of Never series, you might be interested to know there’s a deck of poker cards featuring the characters from that series. You can find it here: https://www.makeplayingcards.com/sell/book-of-never-playing-cards.

AC: How did you get into the business of designing book covers?

STK: I knew I wanted to work in the book industry for quite a while -- once I realized I had a knack for design it was my goal. I got my first opportunity in 2013 designing the cover and interior for sort of a men’s self-help book I guess you could call it (not my preferred genre, but I was just happy to be working on a book).

The following year I was reaching out to publishers when I stumbled across Jeff Salyards’ book series, Bloodsounders Arc, and his author photo was cool so I decided to just make up a social media banner for him as a personal project. I sent it to him, he ended up using it, and the creative director for a small press, Ragnarok Publications, saw it (along with a poster that went live around the same time) and pretty much signed me on the spot as their designer. And everything else just kinda grew from there.

AC: Spill the beans, what is your favorite cover you’ve done, and what’s one you admire that you didn’t do?

STK: Oh boy…hmm… Right now I think I’d have to say my favorite cover that I’ve done would have to be The God King’s Legacy, for Richard Nell. It had been two years since I did a character-focused cover when I got that gig, and it felt like I didn’t know what I was doing the entire time but everything kept snapping together and turned out really cool I think. And it’s probably my most well-received cover so far.

I’m also still proud of my cover for City of Kings, by Rob J. Hayes. I second-guessed myself a lot on that one, and was ready to pull my hair out when all a sudden everything just started working and formed something pretty cool I think.

One of my favorites that I collaborated on is A Star-Reckoner’s Lot, by Darrell Drake. John Anthony Di Giovanni did the illustration for that one. I had some oldschool cover inspirations when going into that one and I think I gave it a nice mixture of a little bit of old, a little bit of new. 

A cover that I admire but didn’t work on would definitely be the Blades of the Moonsea trilogy from Richard Baker (SwordmageCorsairAvenger). It’s an older series (2008 I think) set in the Forgotten Realms, and they’ve been favorite covers of mine since I first laid eyes on them (made sure to get the hardcovers when they released and will never part with them). It’s a perfect harmony between art and design. The art is by Raymond Swanland, and design by Matt Adelsperger (he did a lot of the Forgotten Realms cover designs in those days). Just perfection.

AC: You work with a lot of artists when collaborating on covers. Do you have any favorites?

STK: That’s one of the most exciting parts of my job, getting to work with so many amazing artists.

I’d have to say my favorites to work with would be Felix Ortiz and John Anthony Di Giovanni. I don’t know if it’s just because I work with them the most (I have a lot of cover credits between the two of them), or because I love their art so much. John always delivers something stellar to work with. And me and Felix have a good back-and-forth relationship when it comes to getting feedback from one another throughout the art and design process, and I’ve been able to watch him grow as an artist in a very short time and it’s just great fun and inspirational.

My all-time favorite artist is Raymond Swanland. I’ve been following his work since his days doing concept art for the Oddworld video game series. He has this distinct sense of fluidity to his work that is immediately recognizable and pulls me into each piece where I easily get lost trying to follow every line and shape around until I’ve explored every inch.

Needless to say I’d love to work with him on a project one day. 

And while we’re talking about artists, I started a page on Facebook called RAD :: Random Art of the Day, where I show off some of my favorite art from around the world. It’s sort of my way of giving back to the art community by promoting artists. So if you like fantasy and sci-fi art feel free to follow along. 

AC: Can you tell us a little bit about how the creative process works between you and the book’s author?

STK: It’s quite simple, really…well, unless I get a very stubborn author haha. More often than not the author will have some sort of vision of how they’d like their cover to look. I’ll give my feedback on any ideas and offer up some of my own if I think of something that will look better, going back and forth until something is agreed upon from both parties (I find it’s important for the designer and/or artist to be happy with the concept or else they won’t put their all into it).

At that point I’ll start gathering any resources I may need and sorta just start throwing things and seeing what sticks. I often have a really cool image in my head but it’s a real challenge trying to get that image on the screen hah, so once I start working it’s a lot of trial and error until things start to snap in place.

Once I’m happy enough with how things are going I’ll send off a progress shot to get a “Yeah, that’s awesome!” or a “Eh, let’s try again”. Hopefully it’s the former, and I’ll keep going until I have something more fleshed out to reveal.

It’s been said I deliver more finished looking proofs than normal. That may slow me down in the long run, but I think it has to do with me not wanting to show something I’m not happy with, so I tend to go too far sometimes for no reason, but I’m not gonna send off something I don’t like.

<Part of the brief I sent Shawn. What the fresh hell is that?!? There’s no title on that thing!>

AC: What are the most important elements in a good book cover?

STK: To me an effective cover has to have harmony between art and design (and when I say “design” I mean the graphic design, the typography or type-treatment – a lot of people get that confused and just say “cover design” for the entire cover…sorry, it’s a bit of a pet-peeve for me because often times only the artist or designer gets notice for the cover…okay, I’ll stop ranting now).

Harmony is key, and without it you’ll have a disjointed cover that will leave some people scrutinizing it instead of snatching your book up. If you’re a “big name” or already have an established fanbase your fans are gonna pick it up regardless, but it’ll still look awkward and will have some difficulty gaining new fans…at least, in my opinion.

Equal attention needs to be made to both the art and the design. You can’t (or shouldn’t) have great art and bad design, and if you have bad art it’s impossible to have great design.

As far as content goes, your cover should convey at least a little bit of what readers can expect from the story. The goal is to get people to pick up the book, but there should be at least one element featured that is integral to the story.

Oh, and no Cinzel font!!!! I despise Cinzel, and it should be wiped off the face of the Earth, nay, the entire universe.

AC: The old yarn is to not judge a book by its cover, but of course we all do. Have you read many of the books you’ve done covers for? If so, any you thought, “nailed it!” or any you thought, “what the hell is this?”

STK: hahaha Oh that old saying. First off, you should be able to judge a book by its cover, I know I do. It’s the first thing people see, and can immediately turn a potential reader away if there’s no effort put into it.

I do try to read the books I work on. I currently still have a day-job, so it’s hard to read them in a timely manner, but I do read them at some point. It’s common to get snippets or some other form of description before starting on any cover work, so usually everything feels good and relatable to the story. That being said I have worked on a few collaborations (where I design the typography/design with an illustrator doing the artwork) where I thought a different scene would have made a more powerful cover, and one where I was pinching the bridge of my nose every time I looked at it because the author’s indecisiveness led to a very disjointed package.

AC: I know you’re a fantasy fan, tell us some of your favorite titles?

STK: Not at all…fantasy is the dumbest genre out there.

Sike! Of course I’m a fantasy fan. It’s my favorite genre in fact.

Oh boy, well I’d be remiss if I didn’t mention where it all started: R.A. Salvatore’s Icewind Dale Trilogy (along with the rest of the Drizzt series) was the first book that really got me hooked on fantasy (and reading in general if I’m being honest). I was always fairly shy and standoffish as a teen, so with very few friends and lots of alone time, joining Drizzt and the Companions as they journeyed through the world of Faerûn was a blessing. And another series that helped get me hooked was William King’s Gotrek & Felix series for Black Library (Warhammer). It was much darker and bloodier than Salvatore’s work but I loved it. And between its titular character, Gotrek, and Salvatore’s dwarven characters (all hail King Bruenor!), I developed a love for the dwarven race that some might find unsettling…

Some other favorites of mine are: anything by Rob J. Hayes; Ben Galley’s The Heart of Stone is one of the best standalone novels out there; Luke Chmilenko’s Ascend Online series; Paul S. Kemp’s Erevis Cale series (The Forgotten Realms); Michael J. Sullivan’s Riyria series; Smoke Eaters from Sean Grigsby; A Big Ship at the Edge of the Universe from Alex White; Clay Sanger’s Endsville is freakin’ superb and I can’t wait for a sequel…please!; Andrew Rowe; Kenny Soward; Kirk Dougal; hell I could keep going, there’s so many great authors out there, but those are a few that popped to the top of my ol’ noggin right away.

AC: If you weren’t designing book covers, what would Shawn King be doing?

STK: Watching wrestling in Cheeto-stained pajamas with my feline son sitting shotgun.

Actually, I’d probably still be at the day-job I’m currently at (queue Robert Downey Jr. eye-roll gif). I work at a newspaper (going on 13 years – I’m no quitter) where I’m miserable every day, but it helps to pay the bills. So if I never would have took a chance on graphic design I’m sure I’d just sit there inhaling toxic press fumes and having headaches induced by eleven fluorescent lightbulbs (seriously, there’s eleven freakin’ bulbs in this 20x20’ office) for the rest of my life.

I can’t really think of an alternate reality to that as I’ve been there for so long. 

AC: One of the best forms of fantasy digital media (uh, aside from your covers), is gaming. Are you much of a gamer?

STK: Oh, I love video games! My first system was the original Nintendo, I still remember bashing the shit out of the controller when playing Battletoads…that was a really durable system, even though you had to slap it and blow on it to get it going sometimes (wow, that sounded kinky…what kind of interview are you running here?!).

I don’t get a lot of gaming time these days (working a full-time job and freelance doesn’t leave a lot of free time) so I’m more of a casual gamer, but I really enjoy it. I’m really into RPGs and Action-RPGs, as I love being able to customize characters, (even if it’s just weapons and equipment) and the story and worldbuilding offer a more expansive experience. My favorite series of the last few years is Darksiders, from the mind of comic artist Joe Madureira (Joe Mad!).

I also love the artform of games in general. When I was a senior in high school we were given forms from the local college to help plan our curriculum, and low and behold game design was nowhere to be found, so I chose the next closest thing with the word “design” in it…seemed to be a pretty good move I guess hah. 

On the tabletop gaming front, I actually don’t have a lot of experience there. I never had anyone around me growing up that played D&D, and all my current friends were formed through social media so they don’t live nearby haha. But those tabletop RPG fans reading this, be sure to check out Aetaltis! It’s created by a company I work for, Mechanical Muse, and there’s lots of cool stuff planned. J

AC: I’m sure there are some nerds out there in the audience wanting to know, so can you tell us what equipment and software you use?

STK: LOL Sure, it’s not anything overly interesting though, just Photoshop and InDesign. And occasionally I’ll sketch things out if I’m working on a logo. Photoshop is my go-to for all graphics, cover art, and majority of design. InDesign is mainly only used when laying out book interiors or back cover and small text for covers when the publisher demands it – I still do my main titling in Photoshop though because InDesign is pretty limiting when it comes to customizing letters.

That’s about it really, other than a mechanical pencil and a lot of unfinished sketchbooks heh (if I ever get to fulltime freelancer status drawing is one thing I’m gonna make more time for).

AC: And that’s all for today! You can find out more about Shawn or hire him (after he’s done with Spirit: The Cartographer Book 3) at http://www.stkkreations.com or you can just see some pretty artwork on Facebook at RAD :: Random Art of the Day.

Steel: The Cartographer Book 2 is on pre-order

Steel: The Cartographer Book 2 is on pre-order. Official release date is December 1st for eBook and Print. Audio will be recorded in early November, but it’s a bit of a wildcard when the sound editing and quality control will be finished. I’m expecting it sometime in early December, but can’t peg an exact date. As always, if you Just Can’t Wait, you can support me on Patreon and get Steel a couple of weeks before everyone else. Not even the wife gets that level of access…

Quill vs Carnival Row

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I watched the first episode of Amazon Prime’s Carnival Row last night. I really enjoyed it, perhaps because I’ve written the same thing! Quill: The Cartographer Book 1 and Carnival Row share remarkable similarities. Like, really specific and detailed similarities…

Now, to be clear, no one copied anyone else. My book came out 3 months before the show, they must have started filming last year, and I definitely started writing last year. I wasn’t aware the show was coming when I started writing, and unless Orlando Bloom is stealing from my Dropbox, they didn’t know what I was writing.

That being said, check this out:

Carnival Row

Main city is modeled on 1850’s London

Fairies

Mysterious attacks to solve

Posh, upper crust society

Bowler hats

Follows a male and female protagonist

Hints at a war which was formative in our heroes lives

Loads of sex

Scenes take place in houses of ill repute

Available exclusively on Amazon

Mutton chops (10x)

Everyone involved is making millions of dollars $$$

Quill

Main city is modeled on 1750’s London

Spirits, including the fae

A mysterious murder to solve

Posh, upper crust society

Bowler hats

Follows a male and female protagonist

Hints at a war which was formative in our heroes lives

Loads of sex

Scenes take place in houses of ill repute

Available exclusively on Amazon

Mutton chops

Everyone involved is… Oh

Ah damnit, I knew I needed more mutton chops! Come on, AC! Always go with more mutton chop!

<sigh>

Well, for the millions of you who enjoyed Carnival Row, but have not yet read Quill, you can find it at our favorite retailer — Quill: The Cartographer Book 1.

Craft Discussion - World Building

Two weeks ago I put up some thoughts on researching a book. It’s an important topic, and with the Cartographer it’s where I started the project. The information I came across was the fodder that fueled my brainstorming. I was still working on the last Benjamin Ashwood books at the time, so as I stumbled across ideas, both good and bad, I jotted them down in a notes file and just left them there to marinate. By the time I sent Weight of the Crown off to the proofreader, I had pages and pages of ideas written down, and I was ready for the next step — world building.

Before we get into the discussion, it’s only fair to say that I do not go as detailed on world building as a lot of fantasy authors do. If you want a really in depth discussion, it’s probably best to look elsewhere, but if you’re fine with just a tiny peek behind the curtain, you’re in the right place!

World building is simply taking all of your scatter-brained ideas and organizing them into some sort of coherent structure. In Fantasy, SciFi, and other speculative genres, you are introducing concepts that don’t exist in our own world. They still have to make sense in terms of your imaginary world, though! You need some underlying logic behind your ideas that a reader can understand if they’re to enjoy your story. You can have lots of cool ideas, but for the world to work, they have to be linked together.

Authors world build in all sort of ways. For Benjamin Ashwood, it was all just in my head. I never wrote down anything, which led to a lot of frantically flipping through previous books figuring out what my rules were. Some slightly more organized authors just have copious lists of notes. Some keep detailed Excel spreadsheets. Others craft extensive Wiki type documents that occasionally are longer than the novels they’re writing! People pay other people to keep track of this stuff! Maps, character concepts, links to reference material, and other documentation are also common.

In Fantasy, one of the most important elements of world building is the magic system. Unless you’re a ruthless borrower, this is something that will be wholly unique to your world, and it’s where many of us spend the most time tinkering around. I’ll use magic systems as an example, but many other elements of a good epic fantasy novel follow the same world building format. Political systems, fantasy races, technology, etc are all potential tabs on your spreadsheet.

For Benjamin Ashwood, my world building consisted of creating a logical system that magic operated in, and from there I could just fit abilities or “spells” into that structure. It was relatively simple. Mages are using will to manipulate a physical world which obeys all of the same laws as our own. That was nice and easy because instead of laying out a long list of abilities in advance, I just had to do occasional research to see if science supported what I wanted my mages to do. Transferring heat from one source to another to make a fireball? That’s thermodynamics!

For the Cartographer, the nature of magic is much more complicated and unique. I mentioned how my concepts were drawn from inspiration like Aleister Crowley, the secret societies he was involved in, and Egyptian ritual. Cool source of ideas, but they didn’t do actual magic (so we’re told…)! From that place of research and inspiration, world building is molding those ideas into something that has an underlying logic, and readers are able to suspend disbelief long enough that they think in your world it might actually work ;)

For the Cartographer, I started with a very messy, very long file of notes. Most of them were bad, and as I went through, I weeded out half my ideas before I even started. From there, I began trying to link different thoughts together to see if they could make sense as a whole. I have a fairly extensive file in the popular writing software Scrivner. In a dozen different tabs, I mapped out themes of the book, I mapped out inspirations including rituals and symbolism, I mapped out a concept of the duality between life and death, between magic and technology — and how that technology is reliant on the magic in this world, between male and female, between the natural order and enforced structure, between death aligned sorcery and life aligned druid magic, and so on. I tied that into a religious framework. I named things (you have no idea how long this takes). I built secret societies where people could learn all of those nifty names and figure out how to use sorcery. I thought about how all of this would impact political organizations, and across larger geographical frameworks. I looped back and connected these things into the core themes I wanted to write about like colonialism, balance, and whether progress leads to happiness. I could go on, but some of these themes & concepts won’t be fully realized until the series progresses, so we’ll leave it there!

Full Illustration.jpg

A non-spoilery example I’ll use to illustrate how ideas connect is in the art above. The Cartographer features airships. On the surface it might seem like I read some other series with airships in it and stuck them in mine because I thought they were cool. Yeah, yeah, I kind of did. Airships were one of my brainstorming ideas. But as I hacked through my notes, I found it was an idea that could support others. I wanted these books to have a strong sense of high-seas adventure. I wanted to capture a feel for 1750’s colonial Britain. I wanted my main character to be a world traveler who’d explored more extensively than anyone else of his age. I needed a military advantage Enhover could use to forge an empire. I needed a commercial advantage for the Company. I needed examples of how technology was developed on the back of spirits. The airship serves a purpose in my story. It allows all of these other things to happen in a logical way. That’s what world building is all about.

Basically, when you dream up one idea, that is brainstorming. World building is taking all of the disparate ideas and melding them together into one cohesive concept of what your fantasy world is going to be like. When done well (not saying I do it well), everything ties together and each individual element supports the framework of the others. Depending on what you’re working with, and how close to “real life” you’re hewing, that gets complicated quickly!

True masters of world building capture you and hold you within their creations. Tolkien, Rowling, Martin, Sanderson, etc all have incredibly vivid concepts that bring their stories to life. Their worlds are so “real” that people make movies about them, they learn the imaginary language, people write fake histories, they build theme parks, and so on. I’m just hoping you can get through my book…

I hope I didn’t yadda yadda it, but that’s world building in a nutshell. It’s a lot of notes, it’s a lot of thinking about how different notes relate to each other. It’s a lot of throwing out of bad ideas.

World building is the favorite part of storytelling for some authors, and as I mentioned at the beginning, there are those who take it far more seriously than I do. It’s also worth noting, this is a similar skill to game design, movie making, and so many other creative crafts. You’re organizing the fruit of your imagination so it makes sense to others.

And one last thought directed at any budding authors out there.

World building is lots of fun, but it isn’t writing a story. Writing a story is taking us on a journey with your characters. They walk through your world, but that isn’t why readers picked up the book. They picked up the book to read about your characters, so don’t let the world take over. It’s the set piece. It can also be the spice that makes your story a fun fantasy that tickles our imagination, but again, it’s not the story! People love Hogwarts and visiting the theme park, but they read seven books for Harry. You might go on a film tour for GoT in Iceland, but you saw the show because of the political intrigue the characters were involved in. The book is called The Hobbit, not Middle Earth.

My advice is to do the level of world building you will need, and then stop. It’s a common trap to craft elegant, expansive worlds, filled with useless information. And then, because you’ve envisioned it and spent so much time with your notes, you feel compelled to tell everyone all about it.

No one gives a shit apples are blue in your world unless your main character is color blind and red apples are poison. Always follow the rule, tell the reader what they need to know, and not much else. A little salt and spice is nice in a soup, but no one likes salty soup. Use what you need, then put it down!

Hope you enjoyed my thoughts on world building! Give me a shout if you want to discuss, and every few weeks I’ll keep posting more elements on writing.

AC

Craft Discussion - Research

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I’ve been asking around about what kind of content people would like to see, and one thing that’s come up several times has been the creative process. Aka, how do you write a book? It’s not a short answer, so I’ll break it down into chunks and throw them up here from time to time. Today, I’ll talk a little bit about research, and specifically what I did for the Cartographer Series.

First things first, fiction is all well and good, but it has to have some grounding in reality — in things people can understand. A good way to explain it is that you can write an imaginative story with dragons in it, but those dragons still have to obey the laws of physics! Meaning, they are still subject to gravity. You can make it so they flap big ‘ole wings or they have some secret magic that allows flight, but if anyone is to believe your story, you have to explain how these things can exist in a context the reader will understand. Whatever you do not explain needs to be real. And the more truth you can slap into a story, the easier it is for a reader to swallow. Hence, research. Even though I’m writing fiction, I want to have enough truth in there that it FEELS REAL.

I pulled a few books off the shelf to give you a visual. It’s not a comprehensive list, but it’s a sample I could find along the bottom shelf in my office ;) I read all of these specifically in preparation for writing the Cartographer. I fictionalized it all, and took whatever liberties I wanted since it was my world and my story, but the inspiration these books provided is the foundation I started building on.

The ceremonial sorcery in the Cartographer is derived from real (fake) rituals Aleister Crowley and his ilk conducted in their secret societies. The dress, the emblems, much of that wiggled its way into my books. Crowley’s practices were drawn from Egyptian rites, so I went a layer down and read about those as well. Much of the symbolism in the magic of the Cartographer is analogous to Egyptian myth. Life, death, sun, moon, the geometry of the patterns, even some of the names originated from there. ISISandra, HATHIA, THOTHam. Again, my magic system is not purely derived from Egyptian magic, but it’s inspired by it.

The Company in the Cartographer is of course a pretty obvious doppelgänger for the actual East India Company. The fictional Company’s history is the closest thing to true history in the book ;) I was inspired by traveling to England, Singapore, and India back when I had a day job, and I spent some time finding out more about the relationships between colonizer and colonized. I visited museums to see exhibits on the topic in Singapore & India, and of course I read. I just hope my crazy adventure fantasy story ends up being half as wild as the actual history…

I found a surprisingly good history of rum at my parent’s house, and did thorough testing. Not to mention the in depth study of gin while in England. I stand by all of the drinks in my book!

I won't get into the copious amounts of fiction I also read to “get a feel” for what I wanted to write, but I included Susanna Clarke’s Jonathan Strange & Mr Norrell because it’s a great book. I read a lot more bad ones…

And no pictures, but I’ve also spent countless hours sifting through the internet on various topics. The titles of the peers in my books are analogous to the titles of peers in England, though I did away with some of the formal ways of addressing them because it was annoying to write. All of the details around ships were taken from East India Company histories or straight off the internet (don’t let me down now, Wikipedia). I won’t claim all of that stuff is accurate, but I think it’s accurate enough. Again, my intent is to write fiction, and the real world is the base. So, Google is my go-to when stumbling across any specific detail I don’t immediately know.

The maps of the Cartographer might also feel familiar to those looking closely. Enhover = England. The United Territories = Continental Europe. Vendatt Islands = Southeast Asia. Southlands & Darklands = Northern Africa. Westlands = North America. The idea is that these places are not direct copies of the real geography, but I want to make a subconscious link in reader’s minds when they’re going through the series. It’s a sort of cheap way of world-building. You may have some familiarity with these places and so I don’t need to go into depth on why Enhover has sheep or the Vendatt’s grow the spices. And if you don’t make all of those connections, no big deal!

Map World.jpg

I don’t expect anyone to pick up on every reference, but if you pick up on some of them, my hope is that it grounds this story and makes it resonate.

And for those wondering, on Benjamin Ashwood instead of real history, my model was the 90’s era fantasy I grew up reading. The farm boy with a sword stuff. I regret some of my references there because I think people took them the wrong way, but there were intentional references to my sources. Robert Jordan’s Wheel of Time was a huge influence, and the most obvious in the book. The opening sequence was meant to evoke his opening and I wanted people to settle into that farm-boy is going on the adventure headspace as they read my book. Then, the fun part is upsetting those expectations down the road! But the trick is knowing the material well enough that I can mimic and head fake with it. You’ve got to do your research!

Some other avenues I’ve gone down for research & inspiration or plan to go down are real life experience. Travel has been an enormous one for me in all of my books. I also love going to renaissance festivals because even though they’re far from authentic, there’s a vibe I want to capture. A lot of authors participate in HEMA (Historical European Martial Arts) or hand to hand combat training. I recently got a line on a well-known historical scholar and weapons expert who I hope can help me with that instead ;) This face is too pretty to risk at the end of a sword!

So, this is a super long post that says, “I read a lot”. It’s true, and for the most part that simple, but hopefully you’ve found some of these details entertaining and have a little faith that some of the stuff happening in my books isn’t quite as crazy as it seems!

Happy reading,

AC